#Ultimate unwrap 3d bones pro
send me your model (a link to dwnload) and I convert it on UU Pro (i ´ll resend you on x format). but the reward is cool, if you like enjoy to work on 3D). but you need to learn the steps and tricks. (thats my job, every day of my life since 18 years ago when I began on school. You need to read about how it works on CPU and GPU to choose your best solution on every project. most of times there is not an easy+one step app+cheap solution. I use it to Optimize LOWPOLY meshh too in conjuction with 3DSMAX "Optimize tools,etc". heheīut now that I using it, I find it very helpfull. first I think the same like you :Ohhhhh. I uploaded it to:Īnd maybe someone has 5 minutes time to convert it for me and reupload it, so that i can see wether (or wether not) the programm is working out for me, too. This right foot is a bit of a mess, but also is in 3ds so no panic. In the Demo-Version the hole animation looks alright, but I can't convert it, so i uploaded a little figur with a 60fps Test-Animation (30 Walk, 30 Stand). So as I work with 3DSmax the posted workflow looks fine to me, but I don't have the money to buy another programm which may or may not work. Hello again and thank for all the answers, it works fine for me too:ģDSMAX > FBX > UUPro > X format > CC > Happy Feet Rigging with ContentCreator ToolKit in Daz studioįbx > x.file and merge all animations to one clip with UU3Īs say and Unwrap Pro is the king (solution). My easy peasy workflow now, and I love it.
#Ultimate unwrap 3d bones free
With the free Version you can not save, so is a purchase,necessary.īut it is worth, my rigged Character and animation works absolutly perfect in CC. Now all Problems go away with UltimatePro. I have so many another programs tested but only UU3, had converted for me properly I also got here the advice to use ultimate unwrap pro. When I was new to CopperCube, I rant also that fbx not supported and my animation not work properly. But I have owned it for a few years well worth it. Check out fragmotion it is free if you submit a bible vers every month. I have not had any problems so far with b3d or x format I use Deled and fragmotion for all of my stuff and also have ultimate unwrap pro
#Ultimate unwrap 3d bones trial
There is a free trial version of ultimate unwrap pro, not sure if every export works with the trial you better check. x file seems to work fine without any problems. I find that ultimate unwrap pro and coppercube work very well together, anything that you bring into ultimate unwrap pro and export as an. Infact I just finished a game today that has a lot of animated models in it that work just fine. If I have to convert any models I use ultimate unwrap pro.Īnyway I don't know why you're having this problem but version 4.1 isn't the problem since it's working fine for me. I hope so, but i don't think so, because every file format didn't work. Maybe, someone here knows some workarounds how I can use animated characters in my project. After all this was the reason, why I choose to use CopperCube and nothing worked out correctly. So in fact, CopperCube 4.0.1 doesn't support any animated file-types, which is really disappointing. x-Format, the hole Bone-System is animated correctly, but the mesh don't transform. b3d neither, because the new bones transforming my mesh too und the hole animation won't work anymore. When I'm exporting my mesh to a Blitz-file, everything worked fine, exzept of "new bones", which appears from the end of each bone line to the zero point of the mesh (where the object axis are). When I animate some different bones, all bones und all animated parts are moved to the center, so the hole character is fucked up. But when I'm using it in CopperCube the animated Bone ist moved to the center (with the animated parts of the mesh). I created a little bone-animation, which works perfect in Milkshape. So I bought Milkshape, too.Īll after all i created a little character animation and so I discovered, that ms3d-Animation worked neither. So know I'm working on the character animation and after CopperCube don't support 3DS-Modells (and thats a mess :S), I have to use Milkshape 3D. Ambiera Forum > CopperCube > Help with CopperCubeĪfter some experiments with Copper Cube and Copperlicht I decided to use CopperCube.